StoryCubes

playful cubes for storytelling, brainstorming ideas or playing games in three dimensions

Community & Events

Diffusion engaging with the community, online and out in the world.

Residencies

an ongoing programme enabling residents at Proboscis studio to create eBooks and StoryCubes for their own projects.

Learning, Schools & Education

eBooks & StoryCubes created for learning and educational purposes

Library

Browse the collection of Diffusion Shareables: eBooks & StoryCubes

Articles tagged with: culture

Home » eBooks, Material Conditions
Remix Reconvex Reconvexo by Karla Brunet
Submitted by on December 10, 2011 – 10:01 amOne Comment

Download A4 | US Letter PDF 7Mb Read Online

About : Music, Collaboration and Place are important to me in terms of creativity. I’ve combined my photography with the lyrics of “Reconvexo” by Caeteno Veloso, which speaks of an identity rooted in a place and it’s culture, as well as collaboration and remixing during the creative process. This booklet is about the place I chose to live. The place I call “home”. A place I can return to after being away.

Published December 2011 in the Material Conditions Series

Karla Brunet is an artist, researcher and university professor. She has participated in many photography and digital arts exhibitions in Brazil, Europe and the USA, and is interested in projects where art, science and technology intersect.
www.karlabru.net

made with bookleteer.com

1 comment - Latest by:

Home » eBooks, StoryCubes, Transformations
Welcome to the Imagination Age by Rita J. King
Submitted by on March 1, 2010 – 6:05 pm2 Comments

Download
StoryCubes (27 A4 PDFs) Zip Archive 18.2Mb
eBook A4 | US Letter PDF 3.6Mb

AboutThe Imagination Age is a broad approach to rethinking systems through a prism of technology, held up to amplify the bright beam of the imagination. Both the Diffusion eBook and the Story Cubes explore The Imagination Age through the perspective outlined by Giles Lane when he commissioned the project: Transformation: How We Become Who We Are. The Story Cubes take shape across three planes of perceived reality:

Physical Reality: First, the 27 cubes were designed on paper, meant to act as a catalyst in the physical world for people to build stories the way children build castles out of blocks. I thought it would be fabulous if people could make the cubes tremendous or tiny to show the significance of each element in the overall scene of the story created anew each time the cubes are approached. In the physical world, the cubes remain stubbornly one size fits all. You can’t make some of them disappear into the ocean while others float in the sky. That can only be accomplished in the virtual world, so that’s where I went next.

Virtual Reality: For several years I have been working in the field of “virtual reality.” In the virtual world Second Life, participants create avatars for themselves and can design and collaborate on any three-dimensional content they can dream up. Second Life is a creative paradise for those with the vision to give dimension to their own previously intangible imaginations and then allow people from all over the world to enhance their created landscapes. To illustrate the installation in Second Life and segue to the third plane of reality, click the link: www.youtube.com/dancinginktv#p/u/2/Y4KwvsTEHKY

Augmented Reality: Lately, my company, Dancing Ink Productions, has been working in the field of “augmented reality,” which goes a step beyond “virtual reality” by changing the fabric of one’s immediate perceptions in the physical world. Reality is becoming a multilayered collage. 26 of the cubes correspond to letters of the Roman alphabet from which stories are told. The 27th cube has no corresponding letter, so instead, it activates the possibility for a whole new realm of understanding through an Augmented Reality marker printed on it. If you have a webcam, you can print this Augmented Reality marker out and activate the webcam at the following site: www.1000inchesinloveland.com to see the 27th cube create a new reality.

“Welcome to the Imagination Age,” documents some of the main ideas behind a worldwide collaborative movement toward a new global culture and economy in the Imagination Age. If this message of transformation speaks to you, consider it an invitation to join the experiment. Follow @RitaJKing on Twitter and ping me..

Published March 2010 in the Diffusion Transformations series

Rita J. King is CEO and Creative Director of Dancing Ink Productions. Creator of The Imagination Age. Innovator-in-Residence, IBM Analytics Virtual Center. Senior Fellow for Social Networking and Immersive Technologies at the Center for the Study of the Presidency & Congress, and a Senior Fellow at the Carnegie Council for Ethics in International Affairs, where she collaborated with Joshua S. Fouts on the “Understanding Islam through Virtual Worlds” project that spanned four continents as well as the digital culture. Investigative reporter, essayist, artist and adventurer.

*** made with bookleteer.com ***

2 comments - Latest by:
  • tom
    This is all very interesting to me. Curious about the difference between a virtual second life and multiple lives…
    Comment posted on 3-2-2010 at 01:06
  • uberVU - social comments
    Social comments and analytics for this post... This post was mentioned on Twitter by proboscisstudio: new on #diffusion: Welcome…
    Comment posted on 3-1-2010 at 20:00

Home » eBooks
Perception Peterborough – lines of mobility by Proboscis
Submitted by on October 28, 2008 – 2:47 pmOne Comment

Download A4 only PDF 2.6Mb

About : Lines of Mobility is a brief exploration of the role that the railways played in shaping the social, environmental and spatial landscape of Peterborough. It is one of three eBooks created by Proboscis as part of a pack of ‘Impressions’ of the city, its people and environment for the Perception Peterborough project. Lines of Mobility was created and designed by Karen Martin.

Perception Peterborough is a dynamic and creative visioning project which brought together key local representatives with creative thinkers to develop innovative approaches to the challenges and opportunities facing Peterborough. Proboscis was commissioned to develop and lead a series of creative workshops alongside consultants Haring Woods Associates

Published September 2008

Proboscis is a non-profit, artist-led creative studio based in London, UK. The team working on Perception Peterborough were: Alice Angus, Niharika Hariharan, Matt Huynh, Giles Lane, Karen Martin, Carmen Vela Maldonado and Orlagh Woods.

1 comment - Latest by:
  • Perception Peterborough | metaspectiveblog
    [...] can also download the beautiful eBooks created by Proboscis as part of the impressions here. Share this:TwitterFacebookLike this:Like [...]
    Comment posted on 5-13-2013 at 12:57

Home » Learning, Schools & Education, Publishing on Demand
Anarchaeology at Render
Submitted by on January 23, 2008 – 2:50 amNo Comment

Anarchaeology blog

Proboscis and Render are currently running a mixed graduate/under-graduate studio and seminar course at the University of Waterloo (Ontario, Canada) based on our concept of Anarchaeology. Over the next 12 weeks the students will conduct individual and group investigations into the environment of the university, Kitchener-Waterloo and the local region and, through a series of assignments, build up a body of artefacts (StoryCubes, postcards, eBooks, podcasts) for exhibition. A course blog will act as a repository of research, fabricated artefacts and discussion.

No comment so far

Home » eBooks, Performance Notations
Hybrid Spaces & Forms in Contemporary Art by Marina Grzinic
Submitted by on September 10, 2000 – 10:17 pmOne Comment

Hybrid Spaces & Forms in Contemporary Art

Download A4 | US Letter PDF 908Kb

About to come

Published September 2000

Marina Grzinic received her Ph.D. at the Faculty of Philosophy, Ljubljana; she is a researcher at the Institute of Philosophy at the ZRC SAZU (Scientific and Research Center of the Slovenian Academy of Science and Art) Ljubljana and a freelance critic and curator. Her specialty is research of the new post socialist condition in art, culture and new media technology in the area once known as Eastern Europe. She is also involved in publishing and teaching about philosophical aspects of new technology and media (virtual reality, electronic media, time and space features).

1 comment - Latest by:
  • contmporary artwork
    I don't know whehter is god or bad what's happening with the contemporary art. but I realized that there are…
    Comment posted on 1-25-2010 at 03:16