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About : Season’s greeting from Proboscis with our annual Xmas Box, this year featuring 12 suggestions for New Year’s Resolutions 2011…
Published December 2010
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playful cubes for storytelling, brainstorming ideas or playing games in three dimensions
Diffusion engaging with the community, online and out in the world.
an ongoing programme enabling residents at Proboscis studio to create eBooks and StoryCubes for their own projects.
eBooks & StoryCubes created for learning and educational purposes
Browse the collection of Diffusion Shareables: eBooks & StoryCubes
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About : Season’s greeting from Proboscis with our annual Xmas Box, this year featuring 12 suggestions for New Year’s Resolutions 2011…
Published December 2010
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eBook A4 | US Letter PDF 3.8Mb Read Online
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About : an eBook and a set of StoryCubes about Alice Angus’ new project, As It Comes commissioned by Mid Pennine Arts and Lancaster District Chamber of Commerce for their Talking Shop series. An exploration of the independent shops and market stall traders of Lancaster, Alice has created a series of drawings that are printed on 2 metre long cotton banners with hand-embroidered details, which are hung in the windows of a shop at 18 New Street on from the 10th November to 16th December 2010.
Published November 2010
Alice Angus, co-director of Proboscis, is an artist inspired by rethinking concepts and perceptions of landscape and human relationships to the land. Over the last six years she has been creating a body of art work exploring concepts proximity and remoteness, technology and presence, against the lived experience and local knowledge of a place. In 2003, Alice was the only non-Canadian to participate in the first Artist in the Park residency in Ivvavik National Park in the Northern Yukon, organised by Parks Canada.
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T&T Cube 1 A4 only PDF 3.4Mb
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T&T Cube 6 A4 only PDF 3.7Mb
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T&T Cube 8 A4 only PDF 3.3Mb
About : Alice Angus and Joyce Majiski created this StoryCube set for Topographies and Tales. They are designed to be played with, used as a thinking tool for ideas about landscape, navigation, myths and environments, belonging and home. Pile them up together, throw them like dice, arrange into maps, build into landscapes of stories…
Topographies and Tales is about the relationship between people, identity and place. It unearths local and personal stories and myths exploring how concepts of landscape are shaped by ideas of belonging and home.
It is a personal exploration of the intimate way people form relationships with their environments, it takes a journey through the tall tales and perceptions the artists encountered on their travels in the west of Scotland and the Yukon.
Topographies and Tales was a long term collaboration between Alice Angus and Canadian artist Joyce Majiski, that included a film, creative lab and publications. The collaboration began in 2003 in Ivvavik National Park in the Canadian Arctic then in Glenmore Lodge in the Cairngorm Mountains, Scotland, the Klondike Institute for Art and Culture in Dawson City, Canada, Joyce’s Tuktu Studio in Whitehorse and the Proboscis Studio in London.
For further information on Topographies and Tales see:
proboscis.org.uk/tag/topographies-and-tales/
View the animated film: Topographies and Tales, 12 min
http://proboscis.org.uk/1340/topographies-and-tales/
Published September 2010
Alice Angus, co-director of Proboscis, is an artist inspired by rethinking concepts and perceptions of landscape and human relationships to the land. Over the last six years she has been creating a body of art work exploring concepts proximity and remoteness, technology and presence, against the lived experience and local knowledge of a place. In 2003, Alice was the only non-Canadian to participate in the first Artist in the Park residency in Ivvavik National Park in the Northern Yukon, organised by Parks Canada.
Joyce Majiski is an artist, biologist, naturalist and guide whose work with printmaking, installations, artists books and video focuses on the natural world and relationships between nature and humans. Her recent projects include the groundbreaking Three Rivers project where the Canadian Parks and Wilderness Service invited prominent artists, writers and journalists to join native people on three simultaneous journeys along the Snake, the Wind, and the Bonnet Plume rivers. www.joycemajiski.com
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About : A simple StoryCube created by Giles Lane, Karen Martim & Hazem Tagiuri as a promotional device for bookleteer.com
Published September 2010
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About : A StoryCube created to accompany a sound installation in Chiswell Walled Garden, Isle of Portland, Dorset, UK in September 2010 for b-side festival.
Published September 2010
Melissa Bliss is an artist based in London who works with people in particular communities and geographic areas – www.livingcinema.org
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About : Having looked at the diverse range of published StoryCubes on the Diffusion and Bookleteer websites, I found that each had an inspiring story to tell or contained overlooked information to be acknowledged. But it wasn’t just the content of these publications which interested me, it was how the content was presented in the form of a cube.
When holding a cube you find yourself tempted to see whats on the other faces, with this in mind I decided to make a game which will go hand in hand with the eBooks. The concept of the game was fairly simple, from the starting point pick a path (line) and follow it around the cube until you reached a destination. Several paths would overlap, giving the player a choice to change direction. Once the player had reached a destination, they will use the eBook to find out its description.
With this idea it creates a different kind of interaction with the cube, instead of being guided by text, the player is free to choose and explore any chosen path. Or in some cases the player might try to work out a way to reach a specific destination.
Apart from readjusting the orientation of one or two pages, the eBook was fairly straightforward to make. Without the need of additional glue or staples and only using the slotting mechanism the finished eBook was very secure. Overall I had fun and enjoyed making the StoryCube with the eBook and look forward to seeing what other people create.
Published July 2010
Mandy Tang recently joined Proboscis as a Creative Assistant on a 6 month placement supported by the Future Jobs Fund through New Deal of the Mind. She has worked on various iPhone games projects as a Junior Concept Artist and is currently interested in expanding her knowledge in the field of Creative Arts.
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StoryCube 1 – 1970 A4 only PDF 600Kb
StoryCube 2 – 1980 A4 only PDF 1.5Mb
StoryCube 3 – 1990 A4 only PDF 1.5Mb
StoryCube 4 – 2000 A4 only PDF 1.1Mb
StoryCube 5 – 2010 A4 only PDF 1.8Mb
StoryCube 6 – 2020 A4 only PDF 1.6Mb
StoryCube 7 – 2030 A4 only PDF 2Mb
StoryCube 8 – 2040 A4 only PDF 2.1Mb
StoryCube 9 – 2050 A4 only PDF 1.7Mb
StoryCube 10 – 2060 A4 only PDF 800Kb
About : “I have lived like a fool and wasted my time”, Guillaume Apollinaire
A Sort of Autobiography is a possible story of Waren Craghead’s life projected both back to his birth in 1970 and forward to his death in 2060. Each decade of his life is represented by a storycube as a rough self-portrait. Drawn in various styles and encoded in different ways, the cubes tell a story of transformations – of mark-making, of physical appearance and of a life seen through drawing.
Published May 2010 in the Diffusion Transformations series
Warren Craghead III is an artist and curator living in Charlottesville, Virginia, USA with his wife and two daughters. He is constantly drawing. His work explores spontaneous narratives that process and encode everyday life and the written word into discrete, pictographic, nonlinear stories that can be encountered everywhere: a sticker on a pole, a booklet in a newspaper, a postcard in the mail, an image on a website, a collage in a gallery. He has exhibited and published his work internationally, including the Xeric Grant winning Speedy, HOW TO BE EVERYWHERE and several collaborations with poets and writers, one of which was nominated for a Pushcart Prize in 2006. He received an MFA in 1996 from the University of Texas at Austin, and a BFA from Virginia Commonwealth University in Richmond, Virginia in 1993, and attended the Skowhegan School in 1993. More of his work can be seen at www.craghead.com
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Hartera Paper Mill 1 A4 only PDF 1.9Mb
Hartera Paper Mill 2 A4 only PDF 1.7Mb
Rijeka Breakwater 1 A4 only PDF 2.3Mb
Rijeka Breakwater 2 A4 only PDF 1.7Mb
About : Rijeka Site Storycubes – Set of 4
This set of four storycubes presents a selection of objects found at the Hartera Paper Mill and the Rijeka Breakwater – the sites selected for the Musagetes Café in Rijeka – during an advanced research visit in January of 2010. A limited edition of these cubes will be printed for DodoLab’s June residency and for participants in the Musagetes Café project in Rijeka.
Published May 2010
Lisa Hirmer has both undergraduate and graduate degrees in Architecture from Waterloo Architecture Cambridge. She joined DodoLab after completing a thesis about the significance of nature and wilderness in contemporary culture, particularly within a Canadian context. She currently splits her time between working with DodoLab and more traditional work as an Intern Architect. As an emerging landscape photographer, she is particularly interested in sites where the relationship between human intervention and natural process is ambiguous and complex. She recently won an Ontario Association of Architects Award of Excellence for her landscape photography.
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About : Icons of Rijeka Storycubes – Set of 4
This set of four storycubes present a selection of images of signs and tags photographed by Andrew Hunter during research visits to Rijeka (Croatia) in January and April of 2010 while preparing for a public DodoLab program in the the city in the summer of 2010. The cube set compliments the Icons of Rijeka ebooks also available through Diffusion. A limited edition of these cubes will be printed for DodoLab’s June residency and for participants in the Musagetes Café project in Rijeka.
Published May 2010
Andrew Hunter is Director of DodoLab and Adjunct Faculty and Researcher at Waterloo Architecture Cambridge (University of Waterloo). DodoLab is an arts-based creative research program that employs experimental and adaptive processes to spark positive change and resiliency. Led by Andrew Hunter with Lisa Hirmer, DodoLab’s focus is the complex relationships between people and their surroundings and how communities define, and are defined by, their environment. DodoLab puts the creative process at the heart of confronting social and environmental challenges and exploring barriers to adaptation and resiliency. DodoLab is based in Cambridge, Ontario, and is a program of Musagetes and Waterloo Architecture.
Andrew Hunter continues to also work as an artist, writer, independent curator and educator. He has produced exhibitions, site projects, publications and writings for institutions across Canada in the United States and Europe. He has produced a distinct body of work on Canadian art and culture consistently emphasizing a broader vision embracing social and environmental issues and exploring nationalism, myths and popular culture. Collaboration has been central to Hunter’s practice for many years as his projects regularly include the commissioned and collaborative contributions of other creative practitioners, students and family members.
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Twitter StoryCube A4 only PDF 850Kb
Christian Calendar 2010 StoryCube A4 only PDF 650Kb
About : “The calendar cube was about making it 3D: the fact that the cube has 12 sides fitted brilliantly with idea because there’s 12 months. I searched for and downloaded the images from www.google.co.uk, which had its own christian verses and made the calendar a bit unique. Put the cube together and get the first 6 months, then undo and redo the other side for the next six months.
The twitter cube was based on the idea of giving information on what twitter is actually about. Once again I searched for downloaded the images from www.google.co.uk, arranged them with info text, and the story cube was made, quiet easy when you have an idea to run with.”
Published March 2010
Karine Dorset is a Communications Assistant at Proboscis as part of the Future Jobs Fund Placement scheme. Originally trained as a chef, she is broadening her creative horizons and exploring other forms of creativity.
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StoryCubes (27 A4 PDFs) Zip Archive 18.2Mb
eBook A4 | US Letter PDF 3.6Mb
About : The Imagination Age is a broad approach to rethinking systems through a prism of technology, held up to amplify the bright beam of the imagination. Both the Diffusion eBook and the Story Cubes explore The Imagination Age through the perspective outlined by Giles Lane when he commissioned the project: Transformation: How We Become Who We Are. The Story Cubes take shape across three planes of perceived reality:
Physical Reality: First, the 27 cubes were designed on paper, meant to act as a catalyst in the physical world for people to build stories the way children build castles out of blocks. I thought it would be fabulous if people could make the cubes tremendous or tiny to show the significance of each element in the overall scene of the story created anew each time the cubes are approached. In the physical world, the cubes remain stubbornly one size fits all. You can’t make some of them disappear into the ocean while others float in the sky. That can only be accomplished in the virtual world, so that’s where I went next.
Virtual Reality: For several years I have been working in the field of “virtual reality.” In the virtual world Second Life, participants create avatars for themselves and can design and collaborate on any three-dimensional content they can dream up. Second Life is a creative paradise for those with the vision to give dimension to their own previously intangible imaginations and then allow people from all over the world to enhance their created landscapes. To illustrate the installation in Second Life and segue to the third plane of reality, click the link: www.youtube.com/dancinginktv#p/u/2/Y4KwvsTEHKY
Augmented Reality: Lately, my company, Dancing Ink Productions, has been working in the field of “augmented reality,” which goes a step beyond “virtual reality” by changing the fabric of one’s immediate perceptions in the physical world. Reality is becoming a multilayered collage. 26 of the cubes correspond to letters of the Roman alphabet from which stories are told. The 27th cube has no corresponding letter, so instead, it activates the possibility for a whole new realm of understanding through an Augmented Reality marker printed on it. If you have a webcam, you can print this Augmented Reality marker out and activate the webcam at the following site: www.1000inchesinloveland.com to see the 27th cube create a new reality.
“Welcome to the Imagination Age,” documents some of the main ideas behind a worldwide collaborative movement toward a new global culture and economy in the Imagination Age. If this message of transformation speaks to you, consider it an invitation to join the experiment. Follow @RitaJKing on Twitter and ping me..
Published March 2010 in the Diffusion Transformations series
Rita J. King is CEO and Creative Director of Dancing Ink Productions. Creator of The Imagination Age. Innovator-in-Residence, IBM Analytics Virtual Center. Senior Fellow for Social Networking and Immersive Technologies at the Center for the Study of the Presidency & Congress, and a Senior Fellow at the Carnegie Council for Ethics in International Affairs, where she collaborated with Joshua S. Fouts on the “Understanding Islam through Virtual Worlds” project that spanned four continents as well as the digital culture. Investigative reporter, essayist, artist and adventurer.
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Conference Question Cube A4 only PDF 260Kb
Total Place Early Intervention Set Cube 1 A4 only PDF 2Mb
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Total Place Early Intervention Set Cube 4 A4 only PDF 2Mb
Total Place Early Intervention Set Cube 5 A4 only PDF 2Mb
Total Place Early Intervention Set Cube 6 A4 only PDF 2Mb
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Total Place Early Intervention Set Cube 8 A4 only PDF 2Mb
About : A series of StoryCubes created by Alice Angus and Orlagh Woods of Proboscis, specially commissioned for the Early Intervention strand of Birmingham Total Place, including a set of 8 designed to bring the everyday voices of families, parents and carers into the BTP conference, and a StoryCube designed to elicit responses from the conference participants.
Published February 2010
Alice Angus, co-director of Proboscis, is an artist inspired by rethinking concepts and perceptions of landscape and human relationships to the land. Over the last six years she has been creating a body of art work exploring concepts proximity and remoteness, technology and presence, against the lived experience and local knowledge of a place. In 2003, Alice was the only non-Canadian to participate in the first Artist in the Park residency in Ivvavik National Park in the Northern Yukon, organised by Parks Canada.
Orlagh Woods is an artist whose work explores how diverse people and communities engage with each other and their environment – how they connect, communicate and are perceived both through digital and non-digital means. She has been working with Proboscis since 2004 and also curates a professional development programme for British Asian theatre company, Tamasha, in London.
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About : Printed in an edition of 100 as a giveaway and designed by Julia Scheele from We Are Words & Pictures for the Modern Romance event held on February 14th 2010 at the Notting Hill Arts Club.
Published February 2010
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I recently came across Kevin Hamilton‘s Complex Fields site, and read his description of a workshop on Critique, Collaboration, Prototyping and how he used StoryCubes as part of it. I asked if he’d write a short summary to post here, which he’s kindly done:
SUMMARY: Kevin Hamilton, University of Illinois, Urbana-Champaign
In a couple of workshops now, we’ve used Storycubes to help start the group design process in a way that also establishes critical criteria for later evaluation and reflection. We’ve found that in group work, it’s all too easy to divide tasks early and not actually do the hard work of deciding together about goals, arguing about contexts and outcomes.
Our response to this was to devise a four-part system of critical criteria – CONTEXT, FUNCTION, PROCESS, and AUDIENCE. In the classroom, we ask groups to establish goals within each of these areas, so that they can later return to their stated goals and decide on how they achieved or departed from them. I recently married this structure to the Storycubes with some success.
The projects where I’ve used this technique involved the creation of interactive site-specific artworks. Each team received four blank cubes – one for CONTEXT, one for FUNCTION, one for PROCESS, and the fourth for AUDIENCE. I asked each team to fill each side of each cube with one possible item or goal. The result was six possible audiences, six possible functions, etcetera. The team could then mix-and-match to decide on one approach scenario to explore through physical prototyping or other methods.
One unexpected function of this process was to provide something of a “common enemy” in what for some seemed an overly artificial process. If a team’s members were new to each other or otherwise experiencing awkward interaction, they could at least unify around begrudgingly following the process of constructing Storycubes. (They eventually liked them, even if it seemed too elementary or formulaic at first.) The resulting cubes also added up to a sort of database archive for future iteration and design.
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Trail Song eBook A4 | US Letter PDF 2Mb
Trail Song StoryCube 1 A4 only PDF 1.6Mb
Trail Song StoryCube 2 A4 only PDF 700Kb
Trail Song StoryCube 3 A4 only PDF 700Kb
Trail Song StoryCube 4 A4 only PDF 740Kb
About : “A Trail Song uses a well known song or tune but replaces the lyrics with words of its own. These words reference objects, people and places experienced on the journey” (Trail Songs Magazine (1954) – The Whyte Museum Archive, Banff, CAN).
In the tradition of the Trail Songs of North America, we invent lyrics as we travel from place to place. Like modern day Songlines these songs tell about the geography and the people of the landscape, each song refers to a direction or path taken and is matched to the video footage we shoot en route. The original tune is something we might overhear on a street corner, in a café or on the car radio.
www.juliemyers.org.uk/trailsong
From San Francisco, US to Banff, Canada, March 26 – April 8th 2009 – 1,345 miles by car, coach and ferry
StoryCube 1 – From Golden Gate to Fort Bragg
StoryCube 2 – From Fort Bragg to Cresent City
StoryCube 3 – From Astoria to Vancouver Island
StoryCube 4 – From Vancouver to Banff Avenue
Published December 2009 in the Diffusion Transformations series
Julie Myers is an artist and lecturer and lives in London. Using technology as a way of mediating social interactions, her work is concerned with space and place, collective knowledge and shared experience. Previous work has been commissioned by Arts Council England, NESTA, The British Film Institute, The British Council, AHRC, The Institute of Contemporary Art and The National Portrait Gallery, London. Industrial collaborators include, Adobe Systems, USA, British Telecom, UK and Philips Multi Media, FR.
http://www.juliemyers.org.uk
http://www.axisweb.org/openfrequency/juliemyers
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eBook A4 | US Letter PDF 500Kb
StoryCube A4 only PDF 630Kb
About : Several years ago, Linda Carroli relocated to the outer northern suburbs of Brisbane, Australia. During this time, as a result of this experience, she was moved to commence postgraduate studies in urban planning and design. Her local area bears all the hallmarks of outer suburban development and in this spatial complex she is considering how this pattern shapes us as individuals and shapes our communities. With reference to notions of ‘dwelling’ (Heidegger), ‘redirective practice’ (Fry) and ‘synoikismos’ (Ingersoll), the eBook considers local encounters, responding in small ways, in thought and act, that disrupt – and ultimately transform – the pattern of suburban life. If we transform the suburbs and our way of thinking about them, can we transform ourselves and bring new futures into the realm of possibility? Can community and gathering displace consumerism and retreat? These works reflect on such transformative potential through experience and through relationships between self, community and place.
Published November 2009 in the Diffusion Transformations series
Linda Carroli is a writer, researcher and consultant based in Brisbane, Australia. With a focus on urban environments, she works and writes at the intersection of planning, design, art and culture. She is currently working on an Australia Council funded cultural writing project titled Placing, an exploration of place writing and writing place. She also writes a regular
column about urban innovation and creativity for Arts Hub. More information at http://harbingerconsultants.wordpress.com and http://placing.wordpress.com
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Not all StoryCubes are published just on Diffusion – some are printed on card and distributed as physical objects. We’ve printed a StoryBox of 8 cubes about Proboscis’ projects, a special illustrated set by Australian comic artist Matt Huynh and our own set about Under-Used Assets for Perception Peterborough as well as one off cubes for projects like DodoLab Montreal and Social Tapestries.
Now with bookleteer it has become even easier not only to create beautiful StoryCubes, but to have them printed as physical objects too. Last week we produced a stunning example for Birkbeck College’s In the Shadow of Senate House – from design to delivery in a week. Alongside these were two special cubes made as a promotional items for some up and coming bands, as well as limited editions of StoryCubes commissioned as part of our Transformations series.
The arrival of bookleteer makes it extraordinarily easy to create single or double sided StoryCubes for creative projects, marketing campaigns, games and events. Prices start at 87 pence per cube (plus set up, delivery & VAT) with a minimum order of 250 – not necessarily one design : a single order could be 1 each of 250 different cubes, or 50 copies of 5 cubes, or in fact any combination of copies and designs (i.e. there’s no need to order even quantities of each design).
If you’d like to know more or want to try something out please get in touch with us at sales at proboscis.org.uk
Download A4 only PDF 5.6Mb
About : In The Shadow of Senate House is a research project and series of events taking place in 2009 and 2010. It explores the many resonances of London’s mini-skyscraper – as shadow cast across a site, as place of use and of passage, as a presence that masks and makes absences. More details can be found at intheshadowofsenatehouse.blogspot.com
Published October 2009 & printed in an edition of 250
Owen Hatherley is a freelance writer, a PhD student at Birkbeck, and author of Militant Modernism (Zero Books, 2009)’.
Victoria McNeile is completing a PhD at Birkbeck on the evolution, representation and politics of London squares.
Henderson Downing is researching psychogeography in literature and urbanism at Birkbeck, University of London. He has written for various journals and magazines and is a regular contributor to AA Files and Outside Left.
Esther Leslie is Professor of Political Aesthetics at Birkbeck, University of London and has a website www.militantesthetix.co.uk
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StoryCube 1 PDF 1.6Mb
StoryCube 2 PDF 1.6Mb
StoryCube 3 PDF 1.6Mb
About : The Octuplet: Story of Our Lives is the first published story in English by Dutch visual artist and illustrator Babette Wagenvoort. It tells the strange story of eight human-beings living inside their mother, while they prepare for their future. One of the octuplets seems better equipped for life than the others… Much like Babette’s visual work this story balances between reality and fiction, between poetry and prose.
Published July 2009 in the Diffusion Transformations series
Babette Wagenvoort (MA RCA) is best known for her red drawings from the series ‘Life According To A Rectilinear Personality‘, which she published daily on her website for years. As an illustrator she has worked for several publications like VPRO Gids, De Volkskrant, Vrij Nederland, Opzij and Hollands Maandblad in The Netherlands and the BBC, Le Gun and Dazed & Confused in the UK. Her drawings can be found as commissioned public art works and animations in schools, as wallpaper designed for Maxalot, but also as wall drawings, animations and installations within more regular exhibition spaces. She teaches drawing at the Royal Academy of Art (KABK) in The Hague and is curator of ‘Volkskrant Oog‘, an online platform for artists of the Dutch newspaper De Volkskrant. A new book with Babette’s drawings called ‘Mood Swing – An Alphabet of Moods’ will come out in July/August 2009.
*** a classic landscape eBook & StoryCubes created with the new Diffusion Generator ***
Wordle word cloud from Day 2’s StoryCube contributions at WEEC5.
Download A4 only PDF 700Kb
About : This double-sided StoryCube has been designed for the Dodolab intervention at the 5th World Environmental Education Congress in Montréal, May 10-14 2009. Dodolab is a collaborative and creative intervention exploring different approaches to the concept of sustainability, resilience and adaptability. It is organised by Andrew Hunter of Render @ University of Waterloo and Shawn van Sluys of Musagetes Foundation. Giles Lane of Proboscis will be participating to engage delegates in creating a landscape of ideas using the cubes, as well as social mapping activities using a Buckminster Fuller Dymaxion Map.
Published May 2009
Giles Lane is an artist, researcher and teacher. He founded and is co-director of Proboscis, a non-profit creative studio based in London where, since 1994, he has led projects such as Urban Tapestries; Snout; Mapping Perception; Experiencing Democracy; Everyday Archaeology; and Private Reveries, Public Spaces. Giles is a Visiting Tutor on the MA Design Critical Practice at Goldsmiths College (University of London) and is a Research Associate of the Media and Communications Department at London School of Economics. Giles was elected a Fellow of the Royal Society of Arts in 2008 for his contribution to community development through creative practice.
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H2O eBook A4 | US Letter PDF 258Kb
H2O StoryCubes A4 only PDF 3.83Mb
About : H2O looks at the materiality of water to speculate on its cultural and political significance at the turn of the 21 century. We can begin reflecting on who we are and what we want to become by understanding the place that water holds in social life and cultural change.
Published March 2009 in the Diffusion Transformations series
Alejandra Canales is a Chilean-born performance artist and independent filmmaker, concerned with the social and political dimensions of artistic practice. Based in Sydney since 1998, she has undertaken studies in film and video production and has worked in several roles for independent films. In 2005 she completed a Master Honours at AFTRS where she directed two documentaries A Silence Full of Things and Switch on the Night. Currently she is a recipient of a scholarship to complete a Doctorate of Creative Arts at University of Wester Sydney where she works on the project Rendering Water: a documentary fiction on the cultural future of water. She also received an Ian Potter Cultural Trust grant to progress on her new multi-platform documentary film Solid_Liquid_Gas_H20.
Anne Ransquin is a Belgian photographer and historian working across photography, design, film and community media. She has participated in as well as conducted several photographic workshops such us Suburbancrossings digital photography workshop with young refugees from Sudan and Chad in collaboration with Information and Cultural Exchange and the University of Western Sydney. She has also contributed to several independent film projects in Chile, Australia and Belgium in her capacity as a still photographer as well as an assistant director. Currently she is developing a photodocumentary project in Arles and will assist Spanish artists at the Biennal of Contemporary Arts in La Havana/Cuba (March 2009). She is a member of the Belgian photographers collective, Collectif Caravane.
Juan Francisco Salazar is a Chilean born, Sydney-based media anthropologist and video maker. He lectures in communication and media studies at the University of Western Sydney where he is also a research member in the Centre for Cultural Research. He has published extensively in areas of indigenous and community media, climate change and social change. He has produced several documentaries and experimental films which have been exhibited internationally.
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About : 3 Cubic Conundrums by Raqs Media Collective, 2009
– The Curse of Invariable Good Fortune
– Door to Door to Door
– The Fugitive Never Escapes Himself
Published January 2009 in the Diffusion Transformations Series
The Raqs Media Collective (Jeebesh Bagchi, Monica Narula & Shuddhabrata Sengupta) has been variously described as artists, media practitioners, curators, researchers, editors and catalysts of cultural processes. Their work, which has been exhibited widely in major international spaces and events, locates them squarely along the intersections of contemporary art, historical enquiry, philosophical speculation, research and theory – often taking the form of installations, online and offline media objects, performances and encounters. They live and work in Delhi, based at Sarai, Centre for the Study of Developing Societies, an initiative they co-founded in 2000. They are members of the editorial collective of the Sarai Reader series, and have curated “The Rest of Now” and co-curated “Scenarios” for Manifesta 7.
Download A4 | US Letter PDF 376Kb
StoryCube A4 only PDF 752Kb
About : along the beach – a disturbing but enlightening encounter. Sixth in a series of 6 eBooks and StoryCubes published weekly, feuilleton style.
Marseille Mix
My first encounters with Marseille were in the cinema, in films such as The French Connection, La Ville est Tranquille and Taxi. It seemed a strange place, dangerous, not conventionally beautiful, down at heel, but somehow attractive. I decided on the basis of this cinematic introduction that this was the city I wished to write about – exactly because it did not coincide in any way with what I considered to be a city, because of its defiance.
Marseille is an irreconcilable mix – of different cultures, different societies, different ideas about the planning, different images, different gastronomies. It evokes fantasy as much as objectivity. As a city it inspires dislike and fear but also pride and love.
It is not possible to investigate this city in a linear, coherent fashion, since the city is in no way linear or coherent.
Marseille Mix contains various methods of writing – narrative, essay, recipe, lists, conversations, chance remarks, and others. Sometimes it flows easily enough, sometimes it accepts the need for contradiction, disruption, lack of resolution. Of course the book is not really exactly like the city – it is a personal investigation, with its own points of view.
Published November 2008 in the Diffusion Transformations Series
William Firebrace is an architect, and teaches in various London schools of architecture. He has published one book, Things Worth Seeing (Black Dog 2001), has completed a second, Awake, and is now finishing a third, Marseille Mix, which should appear in 2009.
Unit 2, Bartlett School of Architecture, UCL
Download A4 | US Letter PDF 376Kb
StoryCube A4 only PDF 752Kb
About : turn down the heat – a gastronomic investigation. Fifth in a series of 6 eBooks and StoryCubes published weekly, feuilleton style.
Marseille Mix
My first encounters with Marseille were in the cinema, in films such as The French Connection, La Ville est Tranquille and Taxi. It seemed a strange place, dangerous, not conventionally beautiful, down at heel, but somehow attractive. I decided on the basis of this cinematic introduction that this was the city I wished to write about – exactly because it did not coincide in any way with what I considered to be a city, because of its defiance.
Marseille is an irreconcilable mix – of different cultures, different societies, different ideas about the planning, different images, different gastronomies. It evokes fantasy as much as objectivity. As a city it inspires dislike and fear but also pride and love.
It is not possible to investigate this city in a linear, coherent fashion, since the city is in no way linear or coherent.
Marseille Mix contains various methods of writing – narrative, essay, recipe, lists, conversations, chance remarks, and others. Sometimes it flows easily enough, sometimes it accepts the need for contradiction, disruption, lack of resolution. Of course the book is not really exactly like the city – it is a personal investigation, with its own points of view.
Published November 2008 in the Diffusion Transformations Series
William Firebrace is an architect, and teaches in various London schools of architecture. He has published one book, Things Worth Seeing (Black Dog 2001), has completed a second, Awake, and is now finishing a third, Marseille Mix, which should appear in 2009.
Unit 2, Bartlett School of Architecture, UCL
Download A4 | US Letter PDF 379Kb
StoryCube A4 only PDF 703Kb
About : withstanding the gaze – a germanic literary diversion. Fourth in a series of 6 eBooks and StoryCubes published weekly, feuilleton style.
Marseille Mix
My first encounters with Marseille were in the cinema, in films such as The French Connection, La Ville est Tranquille and Taxi. It seemed a strange place, dangerous, not conventionally beautiful, down at heel, but somehow attractive. I decided on the basis of this cinematic introduction that this was the city I wished to write about – exactly because it did not coincide in any way with what I considered to be a city, because of its defiance.
Marseille is an irreconcilable mix – of different cultures, different societies, different ideas about the planning, different images, different gastronomies. It evokes fantasy as much as objectivity. As a city it inspires dislike and fear but also pride and love.
It is not possible to investigate this city in a linear, coherent fashion, since the city is in no way linear or coherent.
Marseille Mix contains various methods of writing – narrative, essay, recipe, lists, conversations, chance remarks, and others. Sometimes it flows easily enough, sometimes it accepts the need for contradiction, disruption, lack of resolution. Of course the book is not really exactly like the city – it is a personal investigation, with its own points of view.
Published November 2008 in the Diffusion Transformations Series
William Firebrace is an architect, and teaches in various London schools of architecture. He has published one book, Things Worth Seeing (Black Dog 2001), has completed a second, Awake, and is now finishing a third, Marseille Mix, which should appear in 2009.
Unit 2, Bartlett School of Architecture, UCL
Download A4 | US Letter PDF 376Kb
StoryCube A4 only PDF 752Kb
About : dangerous liaisons – some short and seedy criminal narratives. Third in a series of 6 eBooks and StoryCubes published weekly, feuilleton style.
Marseille Mix
My first encounters with Marseille were in the cinema, in films such as The French Connection, La Ville est Tranquille and Taxi. It seemed a strange place, dangerous, not conventionally beautiful, down at heel, but somehow attractive. I decided on the basis of this cinematic introduction that this was the city I wished to write about – exactly because it did not coincide in any way with what I considered to be a city, because of its defiance.
Marseille is an irreconcilable mix – of different cultures, different societies, different ideas about the planning, different images, different gastronomies. It evokes fantasy as much as objectivity. As a city it inspires dislike and fear but also pride and love.
It is not possible to investigate this city in a linear, coherent fashion, since the city is in no way linear or coherent.
Marseille Mix contains various methods of writing – narrative, essay, recipe, lists, conversations, chance remarks, and others. Sometimes it flows easily enough, sometimes it accepts the need for contradiction, disruption, lack of resolution. Of course the book is not really exactly like the city – it is a personal investigation, with its own points of view.
Published November 2008 in the Diffusion Transformations Series
William Firebrace is an architect, and teaches in various London schools of architecture. He has published one book, Things Worth Seeing (Black Dog 2001), has completed a second, Awake, and is now finishing a third, Marseille Mix, which should appear in 2009.
Unit 2, Bartlett School of Architecture, UCL
Download A4 | US Letter PDF 405Kb
StoryCube A4 only PDF 752Kb
About : ideal city – a personal tour of the destruction and reconstruction of the city. Second in a series of 6 eBooks and StoryCubes published weekly, feuilleton style.
Marseille Mix
My first encounters with Marseille were in the cinema, in films such as The French Connection, La Ville est Tranquille and Taxi. It seemed a strange place, dangerous, not conventionally beautiful, down at heel, but somehow attractive. I decided on the basis of this cinematic introduction that this was the city I wished to write about – exactly because it did not coincide in any way with what I considered to be a city, because of its defiance.
Marseille is an irreconcilable mix – of different cultures, different societies, different ideas about the planning, different images, different gastronomies. It evokes fantasy as much as objectivity. As a city it inspires dislike and fear but also pride and love.
It is not possible to investigate this city in a linear, coherent fashion, since the city is in no way linear or coherent.
Marseille Mix contains various methods of writing – narrative, essay, recipe, lists, conversations, chance remarks, and others. Sometimes it flows easily enough, sometimes it accepts the need for contradiction, disruption, lack of resolution. Of course the book is not really exactly like the city – it is a personal investigation, with its own points of view.
Published November 2008 in the Diffusion Transformations Series
William Firebrace is an architect, and teaches in various London schools of architecture. He has published one book, Things Worth Seeing (Black Dog 2001), has completed a second, Awake, and is now finishing a third, Marseille Mix, which should appear in 2009.
Unit 2, Bartlett School of Architecture, UCL
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